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Poser pro 11 tutorials face room12/3/2023 ![]() Dynamic cloth props will benefit from subdivision as any shading artifacts can be reduced and the cloth will be smoother.ĭepending on the model you may want to choose a level 1 or 2 of subdivision as going higher may not make much of a difference or not be possible, in which case you will get a message warning you that at that level, subdivision will result in very high polygon counts. Don't forget to set subdivision for any props as well. This is especially the case with heavily populated scenes. ![]() You can then lower the Preview level or even set it to 0 and just leave it on for the Render so that it won't slow down navigation within your scene. The Preview level will enable you to see the mesh as it becomes smoother and you can decide which level is best. ![]() Next, select the Body of your figure and in the Properties tab you will find the sliders for Subdivision Levels for both the Preview and Render. In order to subdivide a figure in Poser, you need to access the pull-down menu for the figure on your Menu Bar and from there you will be able to choose the Skinning Method and make sure Poser Unimesh is checked. For example, a square can be subdivided by adding one vertex in the center and one on each edge, creating four smaller squares. Subdividing the polygons split faces and edges into smaller pieces by adding new vertices. High-poly models have more polygons, more vertices and more detail. Low-poly models have fewer polygons and, therefore fewer vertices and less detail. When three vertices are connected to each other by three edges, it becomes a triangle. When two vertices are connected by a straight line, it becomes an edge. The central point of each polygon is called a vertex, which represents a point in three-dimensional space. In computer graphics, 3D models are made up of meshes, which are made of polygons. By raising the Subdivision, creators can drastically improve the results of their renders. Poser creators and end-users can adjust sub-division levels depending on what level of detail they want and what their machines can render. This great feature lets users increase the number of polygons, which increases detail and smooths model surfaces. ![]() In Poser Pro 11, you can Subdivide Surfaces. This allows for small file sizes and eases use on less powerful computers.īut what do you do with a model when you want more detail? You'll also learn how to use lights and cameras, and how to create and save your own light and camera sets to the Poser library.Many products and assets for Poser are created with the lowest poly count possible. In the first part of the book you'll get a quick overview and review of what you need to know in the Pose Room, starting with the Poser 6 interface and progressing, in a logical manner, to building scenes. You'll learn practical, real-world tasks that will help you reach your goals and, most important, you'll have fun learning. Whether you're a hobbyist or professional, you'll learn how to create Poser scenes, how to add realism to your Poser characters, and even how to make your own Poser clothing. Practical Poser 6 teaches Poser artists the tasks you want, and need, to learn so that you can get up to speed quickly and achieve your best results. ![]()
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